Combining displaced material and non-displaced material

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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AT_OctaneCloudRender
Licensed Customer
Posts: 1
Joined: Fri Sep 15, 2017 6:17 pm

Using Cinema 4D R18 on a Boxx Apexx 4 system.

I've attached a couple screenshots showing what I was able to do using the cinema 4D materials.
I'd like to do the same thing with Octane materials but can't figure out how.

I've got one material with a displacement and one without.
In octane, this has been a problem because the displacement node
needs to be plugged into the mix material, so both materials end up being displaced.

Any suggestions?
Attachments
ScreenShot2.png
ScreenSHot1.png
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi AT_OctaneCloudRender,
you need to multiply the displacement texture with the gradient that drives the mix material in amount, and use a 3.07 baking texture node before connecting to the displacement pin of the mix material.
Look at this example:
viewtopic.php?f=30&t=59827&start=30#p325189
ciaao beppe
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