Test of a bathroom

Discuss or ask critique about your current works
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Bitboy
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Joined: Thu Feb 25, 2010 3:38 am
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Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I go :) It still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me. :)

And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
Attachments
Pathtracing result after 4 mins rendering. Exposure = 3
Pathtracing result after 4 mins rendering. Exposure = 3
Directlighting result after 4 mins rendering. Exposure = 2
Directlighting result after 4 mins rendering. Exposure = 2
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
pixie
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Bitboy wrote:Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I go :) It still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me. :)

And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
Truth be told, directlighting algorithm is darmn cool! :D
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Bitboy
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Yup it sure is.. :)
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
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Bitboy
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A couple more renders with a bit better surfacing.
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4 mins rendertime again to compare.
4 mins rendertime again to compare.
4 mins rendertime again to compare.
4 mins rendertime again to compare.
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
jenujacob
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Joined: Fri Jan 29, 2010 10:16 am

may i ask how the scene is being lit? is mesh/area lighting implemented in the commercial beta?
oh.. nice renders and darn fast too :shock: ..
Win XP x64 | Intel Core2Quad Q6600 2.4Ghz | GeForce 8800 GTX | 3Gb Ram
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Bitboy
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There's 4 rectangular holes in the ceiling where light enters from the outside. Pretty simple but it works. No geometry light yet, but hoping it will arrive at some point.
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
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