And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
Test of a bathroom
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I go
It still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me. 
And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
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Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
Truth be told, directlighting algorithm is darmn cool!Bitboy wrote:Trying out Octanerender with an older scene made in Lightwave. It's not the easy workflow getting a scene into Octanerender but hey, I'm figuring it out as I goIt still needs work, so I'll might post some more images when I get around to it. Surfaces are not finished so go easy on me.
And I'm having a few issues with UV maps not behaving like they should, so this view was the only one I could make without it seeming to crappy.
Yup it sure is.. 
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
There's 4 rectangular holes in the ceiling where light enters from the outside. Pretty simple but it works. No geometry light yet, but hoping it will arrive at some point.
Win10 Pro 64-Bit | Geforce GTX 980 / 680 | 24 GB DDR3 RAM | i7 Hexacore 3.8 GHz
