Hi pros !
So we are beginners here and we were wondering if it was possible to bake all channels of an octane material separatly, e.g. diffuse, specular, roughness as separate jpegs for each channel of the material, In orderl to export the object and its material channels to other softwares for example in .obj with materials ?
If so, any link to a decent step by step how to tutorial or explanation ?
Thanks !
C4D Octane texture Baking ?
Moderators: ChrisHekman, aoktar
Thanks beppe, we had seen this and checked it again, but i guess our question is how to select and assign each channel in a material to be able to render each of them in a different pass. Apparently there is someting we are missing here. We’ll try again …
http://www.aoktar.com/octane/BakingTexture.htmlphilmaron wrote:Sadly the link to documentation about baking is dead - where to find it?
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
There's a lot of help buttons on most of octane textures/tags/windows. Just click to onephilmaron wrote:Sadly the link to documentation about baking is dead - where to find it?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw