Is it possible to render Normal info channel ? The one that's used for faking geometry detail.
Trying to create flakes normal map, but seems like i will need to use another renderer for that, tried everything i guess, didnt work.
Using 3ds Max.
Tangent Normal ?
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Before posting a bug report, please check the following:
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2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi Exaco,
you can not have normal map with displacement, with bump texture is tangent texture pass.
Yu can use 3dsMax displace modifier, convert to poly, then baking and render normal map.
Regards
Paride
you can not have normal map with displacement, with bump texture is tangent texture pass.
Yu can use 3dsMax displace modifier, convert to poly, then baking and render normal map.
Regards
Paride
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