Hey guys
Does anyone know how to solve these darkened edges between the cap and liquid in specular material with alpha? Or whats the optimal technique to deal with alpha and specular? Using environment?
https://imgur.com/a/uYf9p
Thanks
Alpha specular refraction
Moderators: ChrisHekman, aoktar
Hi joonaskaustel,
are you using PT or PMC kernel?
Other kernels are not the best with glass/liquid.
You can use the Visible Environment option to have different backplate/reflections/refractions from the Primary Environment node.
ciao beppe
are you using PT or PMC kernel?
Other kernels are not the best with glass/liquid.
You can use the Visible Environment option to have different backplate/reflections/refractions from the Primary Environment node.
ciao beppe