Hi,
I'm just trying to set up a render and I came across one issue with image texture. I've attached a picture below.
Basically - I'd like my texture to appear only in front of the geometry, but no matter what I do it appears on the sides too..
The border mode is set to black (but I've tried different modes too to check), I've tried different texture projections with no luck. Not sure what I can be doing wrong?
Thanks for any tips & happy Sunday
Image texture/border wrap issue
Moderators: ChrisHekman, aoktar
Common logical mistake you do. It's normal c4d result to see same textures on all sides of a cube.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
tweaking uvmapping or assigning different materials to sides.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi dephixeb,
have a look at this example with the Triplanar mapping node to assign the image only on the prefered side without selections:
viewtopic.php?f=30&t=60947&p=311890&hil ... ar#p311902
ciao beppe
have a look at this example with the Triplanar mapping node to assign the image only on the prefered side without selections:
viewtopic.php?f=30&t=60947&p=311890&hil ... ar#p311902
ciao beppe