Motion blur on Alembic from Houdini

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Chrmez
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Hi, I was wondering if it is possible yet to get motion blur on alembic objects imported from Houdini? I saw an old thread about this but thought there might be some news regarding this.

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Studio21
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I believe it will be possible to implement with R19. basically the same workflow that we currently have with MB in RealFlow for C4D.


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aoktar
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Chrmez wrote:Hi, I was wondering if it is possible yet to get motion blur on alembic objects imported from Houdini? I saw an old thread about this but thought there might be some news regarding this.

Cheers
Why not? It's just a geometry at the end.
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Studio21
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aoktar wrote:
Chrmez wrote:Hi, I was wondering if it is possible yet to get motion blur on alembic objects imported from Houdini? I saw an old thread about this but thought there might be some news regarding this.

Cheers
Why not? It's just a geometry at the end.
Ahmet but if u have varying amount of geometry like in a water sim? i think R19 will introduce the same vertex maps solution for alembic as realflow
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aoktar
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Studio21 wrote: Ahmet but if u have varying amount of geometry like in a water sim? i think R19 will introduce the same vertex maps solution for alembic as realflow
In this case, normal workflow will not be enough. You'll need to assign vertex speeds by vertexmap tags like we do in Realflow meshes.
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Chrmez
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Posts: 60
Joined: Thu May 26, 2016 7:30 am

aoktar wrote:
Studio21 wrote: Ahmet but if u have varying amount of geometry like in a water sim? i think R19 will introduce the same vertex maps solution for alembic as realflow
In this case, normal workflow will not be enough. You'll need to assign vertex speeds by vertexmap tags like we do in Realflow meshes.
Ah I'll have a look at that. I've just tried regular object tags but it did nothing.
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