Light emission problem

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

OK, this is bugging me me for quite a while now:
in the DS plugin the brightness of an emissive object is dependent on it's size and not it's energy, which is, as far as I know, not physically correct, and makes it impossible to do a physical correct scene lighting: if I want a 100W light bulb and I convert an existing mesh as emitter or place a sphere as proxy, the radiant intensity is dependent on the mesh size and not Watt value.
I made a quick comparison between Poser and DAZ (both the same scene, only the size of the emitter is changed)

Poser (scale independant, physically correct)
poser.jpg
DAZ (brightness depends on emitter mesh scale)
daz.jpg
Emitter values are in both applications and all cases the same:
light.PNG
Is there a setting I'm missing or is this a bug?
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Change the "Surface Brightness" parameter controls this.

The Octane Standalone tooltip for this parameter is
If enabled, "power" specifies the brightness of the surface and not the total emitted power, i.e. the brightness of the emitter is independent of the area of the surface
Also keep in mind that when you click the Final button, all geometry in the scene is merged into one Octane Mesh node - and this can change the brightness of emitters.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

Thanks, Paul, I'll have a look at this.
face_off wrote:Also keep in mind that when you click the Final button, all geometry in the scene is merged into one Octane Mesh node - and this can change the brightness of emitters.

Paul
Hm - but since the emitter gets assigned to a material zone (UV) , this shouldn't matter, right?
I'll do some tests.
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I suggest waiting for the next release of the plugin before testing, as Octane 3.07 TEST 4 has some issues when rendering with the Final button enabled.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
mlru
Licensed Customer
Posts: 239
Joined: Sat May 29, 2010 9:26 pm

I'm cool with that :)
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
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