Hi guys,
I can't seem to be able to texture this object as "one single element" when I have it inside a Voronoi Fracture.
I'm trying to 'collapse' the building using Voronoi and everything works exactly as intended, but I can't keep the texture as if it wasn't inside a Voronoi. It seems Octane is seeing it as multiple single objects. I tried to switch around all the various Projection and Transform parameters in the node, but still can't achieve what I want, which is the building to look as before it is parented to the Voronoi.
Any suggestions / work-around would be of great help.
Thanks in advance,
S
[Voroni Fracture] Texturing issue on fractured object
Moderators: ChrisHekman, aoktar
Hi stefanmathez,
it seems to work correctly if the octane material is applied on the top deformer: ciao beppe
it seems to work correctly if the octane material is applied on the top deformer: ciao beppe
- stefanmathez
- Posts: 27
- Joined: Tue Mar 28, 2017 7:39 pm
Hi Beppe,
Appreciate your help, thanks to your confirmation of it working, I actually re-built the Material and got it to work.
The problem was one of the Texture Projection Node was hidden behind/under a duplicate node in the Node Editor and I was tweaking an inactive node.
Thanks again,
S
Appreciate your help, thanks to your confirmation of it working, I actually re-built the Material and got it to work.
The problem was one of the Texture Projection Node was hidden behind/under a duplicate node in the Node Editor and I was tweaking an inactive node.

Thanks again,
S