[Voroni Fracture] Texturing issue on fractured object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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stefanmathez
Licensed Customer
Posts: 27
Joined: Tue Mar 28, 2017 7:39 pm

Hi guys,

I can't seem to be able to texture this object as "one single element" when I have it inside a Voronoi Fracture.

I'm trying to 'collapse' the building using Voronoi and everything works exactly as intended, but I can't keep the texture as if it wasn't inside a Voronoi. It seems Octane is seeing it as multiple single objects. I tried to switch around all the various Projection and Transform parameters in the node, but still can't achieve what I want, which is the building to look as before it is parented to the Voronoi.

Any suggestions / work-around would be of great help.

Thanks in advance,
S
Attachments
test
test
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bepeg4d
Octane Guru
Posts: 10379
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi stefanmathez,
it seems to work correctly if the octane material is applied on the top deformer:
IMG_0551.jpeg
ciao beppe
stefanmathez
Licensed Customer
Posts: 27
Joined: Tue Mar 28, 2017 7:39 pm

Hi Beppe,

Appreciate your help, thanks to your confirmation of it working, I actually re-built the Material and got it to work.

The problem was one of the Texture Projection Node was hidden behind/under a duplicate node in the Node Editor and I was tweaking an inactive node. :?

Thanks again,

S
Attachments
Vo-Tex-Fix.jpg
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