Whenever I try to use both a normal map and a displacement map on the same material, it glitches out and looks weird. If I use just the normal map, it looks fine. If I use just the displacement map, it looks fine. Am I doing something wrong?
I need both because the normal map is providing fine detail and the displacement map is a more large scale surface adjustment.
Displacement + Normal maps?
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi wrenthereaper,
normal+displ work well; attachments and screenshots for you to test.
Regards
Paride
normal+displ work well; attachments and screenshots for you to test.
Regards
Paride
- Attachments
-
- 02.zip
- (7.64 MiB) Downloaded 224 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- wrenthereaper
- Posts: 35
- Joined: Wed May 27, 2015 9:58 pm
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi wrenthereaper,
here test scene 3dsMax 2015 made with Octane Render 3dsMax plugin 4.38
Let me hear from you.
Regards
Paride
here test scene 3dsMax 2015 made with Octane Render 3dsMax plugin 4.38
Let me hear from you.
Regards
Paride
- Attachments
-
- 02.zip
- (7.62 MiB) Downloaded 185 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- wrenthereaper
- Posts: 35
- Joined: Wed May 27, 2015 9:58 pm
Thanks for uploading that. So initially, I couldn't see the polygon lines in your project file. However, when I scaled up the layer, or reduced the displacement amount, the polygon lines began to show again. I've uploaded images of what I'm talking about. Interestingly, when I increased the number of subdivisions on the plane, the problem got worse.
The first image is the first image after opening the project file.
The second image is after reducing the displacement amount but not scale.
The third image is after increasing plane subdivisions.
Each quad is being split, and either the smoothing is glitching out or the UV is because the textures no longer align at each polygon intersection.
The first image is the first image after opening the project file.
The second image is after reducing the displacement amount but not scale.
The third image is after increasing plane subdivisions.
Each quad is being split, and either the smoothing is glitching out or the UV is because the textures no longer align at each polygon intersection.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
HI wrenthereaper,
What about Octane 3dsMax plugin are you using, version?
Regards
Paride
What about Octane 3dsMax plugin are you using, version?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- wrenthereaper
- Posts: 35
- Joined: Wed May 27, 2015 9:58 pm
I'm using 3dsmax 2015 and Octane 3.03.3 - 4.16
- wrenthereaper
- Posts: 35
- Joined: Wed May 27, 2015 9:58 pm
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi wrenthereaper,
this issue was fixed many 3dsMax plugin versions ago;
Download the latest version 4.38 3.06.4:
https://render.otoy.com/customerdownloa ... -_4.38.exe
here new features of 3.06:
viewtopic.php?f=24&t=60014
Regards
Paride
this issue was fixed many 3dsMax plugin versions ago;
Download the latest version 4.38 3.06.4:
https://render.otoy.com/customerdownloa ... -_4.38.exe
here new features of 3.06:
viewtopic.php?f=24&t=60014
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid