problem with emission on flipped object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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laundryla
Licensed Customer
Posts: 1
Joined: Wed May 25, 2016 6:17 pm

i'm having an issue with my emission showing up on the wrong side of mirrored objects. it works fine until i turn on displacement.

i found some posts on other forums saying this was a bug with flipped uv's, is there any way to get around this? the objects need to be mirrored not rotated.
uvproblem.jpg
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Emissions will work one-side and it's expected result if you caused the flipping of face normals. Do some fixes for those object's normal directions like reversing.
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