i'm having an issue with my emission showing up on the wrong side of mirrored objects. it works fine until i turn on displacement.
i found some posts on other forums saying this was a bug with flipped uv's, is there any way to get around this? the objects need to be mirrored not rotated.
problem with emission on flipped object
Moderators: ChrisHekman, aoktar
Emissions will work one-side and it's expected result if you caused the flipping of face normals. Do some fixes for those object's normal directions like reversing.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw