Hi all
I have a simple butterfly animation with bend deformers applied to wings.
I generate particles with x particles generator and want them to render with motion blur in octane.
Single frame renders fine both in octane window and picture viewer. But as soon as I render sequence it renders erratically.
Without motion blur sequence renders fine.
I tried motion blur on simple form of animated cone and it renders fine - something is wrong with my butterfly cannot figure what ))
Second question - I cannot get alpha channel to work in png file. Help says select alpha channel in layerset but it doesnt work (separate b/w image for alpha works but awkward) - what is workflow?
I have attached my scene with butterfly.
Thanks in advance
Andrew
motion blur on particle
Moderators: ChrisHekman, aoktar
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- cinema files.zip
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Works fine on my set up, what version of octane your using, I am on 3.0.6.2 and one more thing, your using
plain textures in your images you should be using the octane Image texture node.
plain textures in your images you should be using the octane Image texture node.
WIN 10 64bit | Asus X99 Delux USB 3.1 | i7-5830K 3.5 Ghz | 32 GB RAM |1200 W PSU | 512 GB SSD |
2 x PNY - GTX 980 TI
1 x PNY - GTX 1070
C4D 17.55 | Octane 3.06.2 | GeForce Driver 378.49
2 x PNY - GTX 980 TI
1 x PNY - GTX 1070
C4D 17.55 | Octane 3.06.2 | GeForce Driver 378.49