Little help needed on Triplanar node use

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

I've created a simple wood material giving three different texture and transformations on the three X,Y,Z planes.
nodes.jpg
Then I've assigned the material on a cube object.
Now I want to have multiple objects with different orientations, so I have made some copies of the objects and then rotating them in the space.
Seeing the render in Live Viewer all is OK
Live viewer.png
Now I've a trouble if I render in Picture viewer, the texture are wrong mapped on the rotated objects:
Picture viewer.jpg
I've missed something?
here the scene:
scene.rar
(47.82 MiB) Downloaded 124 times
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Assign projection node with triplanar to each imagetextures.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Why isnt there a single texture automatically in all slots of triplanar? Rarely there is the need of adding different textures around 1 object, the whole purpose of triplanar is having 1 image blended smoothly. Plus first time i tried it in node editor not only didnt update in the viewport but it also insta crashed my c4d

Second time crashed too plus doesnt seem to blend the textures correct nor react to blend angle.
Post Reply

Return to “Maxon Cinema 4D”