I've created a simple wood material giving three different texture and transformations on the three X,Y,Z planes.
Then I've assigned the material on a cube object.
Now I want to have multiple objects with different orientations, so I have made some copies of the objects and then rotating them in the space.
Seeing the render in Live Viewer all is OK
Now I've a trouble if I render in Picture viewer, the texture are wrong mapped on the rotated objects:
I've missed something?
here the scene:
Little help needed on Triplanar node use
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Assign projection node with triplanar to each imagetextures.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Why isnt there a single texture automatically in all slots of triplanar? Rarely there is the need of adding different textures around 1 object, the whole purpose of triplanar is having 1 image blended smoothly. Plus first time i tried it in node editor not only didnt update in the viewport but it also insta crashed my c4d
Second time crashed too plus doesnt seem to blend the textures correct nor react to blend angle.
Second time crashed too plus doesnt seem to blend the textures correct nor react to blend angle.