Image sequence

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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promity
Licensed Customer
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

I can not get the texture animation on the render - as a texture, I load the sequence of images. But the output is a static shot. In LW native render it's very easy options - you hust need set your image in image editor as sequence. I made all the necessary settings for Octane. But the result is unsatisfactory.
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Lightwave 3d
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

The image sequences in Octane work like in LightWave once loaded the sequence in the image editor. The trick is that you must enable the materials update option (if you are rendering in update mode, in the render target root node options panel, or in the IPR window) because the materials must be updated to update also the texture sequence frame.

Thanks,
-Juanjo
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promity
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Ok, thank you.
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Lightwave 3d
BorderLine
Licensed Customer
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Joined: Sun Mar 24, 2013 5:30 pm

Hi JuanJo,
I've a problem with image sequence size. Incorporate 1920X1080 in Backgroung Image to compositing image in LW, Scale is OK !
Incorporate same sequence in Octane, the scale is to big ! Any idea please ?
Thanks
Attachments
CAPTURE_02.jpg
CAPTURE_01.jpg
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hmm, nope, I've never seen a problem like that. Do you know if this happens only with sequences? I'm going to need a scene and few frames of this sequence to reproduce the problem here.

Thanks,
-Juanjo
BorderLine
Licensed Customer
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Joined: Sun Mar 24, 2013 5:30 pm

JuanJo,
I've a big problem with image sequence ! Must calculate with Alpha for seeing Image sequence background and saving with png sup my backgroung !
How can i save my animation in jpg frame ?
Thanks
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The background compositing is done by the plugin, it is not a native Octane feature, so it is only available if you save the images using LW image save functions (Render Globals, Output tab). You are not going to get the background if the images are saved using the native Octane passes saving functions. In this case, you must add the background in post.

Thanks,
-Juanjo
Alteris3D
Licensed Customer
Posts: 36
Joined: Wed Aug 31, 2016 8:03 pm

I think I know you're problem. You have a image set up in Background composite in Layout and texture environment in your Octane Render target editor, correct? Just be sure to check "Alpha Channel" in your render target kernal, and you will see your background image from the "Effects-Compositing" Tab.

Alpha Channel Off
Alpha Channel Off.JPG
Alpha Channel On
Alpha Channel On.JPG
Hope this answered your question!
BorderLine
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Joined: Sun Mar 24, 2013 5:30 pm

Many thanks Juan !
BorderLine
Licensed Customer
Posts: 291
Joined: Sun Mar 24, 2013 5:30 pm

Thanks Alteris3D,
Yes, it's my problem and i check Alpha but if you save your animation with Octane Render Passes, he sup the background what's i understand because i check Alpha. It's good to have jpg option in render passes because saving with output Lightwave not premultiplied alpha and i have a halo under object
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