Hi! This is a test build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.06.0, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.
Release 3.06.0.4
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... t4_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
New features
New Octane 3.06 features: viewtopic.php?f=33&t=60014
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/
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RELEASE 3.06.0.4
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* NEW PLUGIN FEATURES:
- Adaptive sampling threshold, exposure and min samples input pins added to the directLight and pathTracer kernel nodes.
- New slider in the Octane light to set the disk light shape edges from 3 to 64.
- TFD API updated to use the new 1422 TFD build in Windows.
* PLUGIN BUGS FIXED:
- Fixed a critical bug in the Displacement node internal data functions that crash LightWave while building the node GUI.
- Adapt. Noise Threshold default value set to 2%
* NEW OCTANE FEATURES:
- Added a general shadow pass, which shows all direct light shadows that calculated on the first bounce.
- Merged the greyscale, spectrum and normal texture evaluation into one function.
- Triplanar map textures can now be nested.
* OCTANE BUGS FIXED:
- Fixed crash in PMC when the maximum samples have been reached.
- Fixed a deadlock when rendering is stopped while tone mapping is in progress.
- Fixed issue that rendering won't restart if you stopped rendering during deep pixel binning.
- Fixed broken falloff texture in the texture environment.
- Fixed missing updates of the texture environment when importance sampling is enabled.
- Fixed info passes / info channel kernel on Fermi GPUs.
Thanks,
-Juanjo
OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4
Moderator: juanjgon
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Yes! Thanx J!
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Thanks !
One of my nodes won't authenticate anymore. Where is auth data located so I can delete it ?
One of my nodes won't authenticate anymore. Where is auth data located so I can delete it ?
19 x NVIDIA GTX http://www.borisgoreta.com
The authentication data is not stored by the plugin in any file currently. Have you tried to reset your node?BorisGoreta wrote:One of my nodes won't authenticate anymore. Where is auth data located so I can delete it ?
Thanks,
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
I had to start the standalone on that node and input credentials there. After this the node started working again.
Thanks for the displacement fix.
Thanks for the displacement fix.
19 x NVIDIA GTX http://www.borisgoreta.com
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
Hi JuanJo,
Can you tell us what will be the next steps and when about ?
Many thanks
Can you tell us what will be the next steps and when about ?
Many thanks
- BorderLine
- Posts: 291
- Joined: Sun Mar 24, 2013 5:30 pm
Documentation ! Big works ! Good luck... and thanks !