I've got a straightforward packaging render with a base material, for basic colour and surface bump, plus a metallic foil on top using a mask in the opacity channel.
This works fine on one part of the model, but isn't working on another part - it only renders the base material. I've been through all the settings and I can't see any mistakes I've made.
Is material stacking just a bit glitchy?
Another question regarding the latest 3.06 build - is it available yet for c4d users with subscriptions like me?
Material Stacking Glitchy
Moderators: ChrisHekman, aoktar
It's limited with some requirements. It's done how much it's possible. Did you read limitations in release topic?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's still a development build. I made a build over first test SDK but not for second. Because things are needed more tested and takes more time to build/test for every versions. So i didn't want to lost concentration for builds. But yes i'll to make a build for VR versions soon for next test.mitchino wrote:got it working - it was my mistake!
anyway - is the 3.06 update available for subscription users?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw