Material Stacking Glitchy

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

I've got a straightforward packaging render with a base material, for basic colour and surface bump, plus a metallic foil on top using a mask in the opacity channel.

This works fine on one part of the model, but isn't working on another part - it only renders the base material. I've been through all the settings and I can't see any mistakes I've made.

Is material stacking just a bit glitchy?

Another question regarding the latest 3.06 build - is it available yet for c4d users with subscriptions like me?
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aoktar
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It's limited with some requirements. It's done how much it's possible. Did you read limitations in release topic?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
mitchino
Licensed Customer
Posts: 450
Joined: Thu Jul 14, 2016 4:49 pm

got it working - it was my mistake!

anyway - is the 3.06 update available for subscription users?
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aoktar
Octane Plugin Developer
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mitchino wrote:got it working - it was my mistake!

anyway - is the 3.06 update available for subscription users?
It's still a development build. I made a build over first test SDK but not for second. Because things are needed more tested and takes more time to build/test for every versions. So i didn't want to lost concentration for builds. But yes i'll to make a build for VR versions soon for next test.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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