Hey guys,
I am working on a scene where I would like some trees to be in the background, but be low poly and fast to render.
So I discovered that Cinema 4D has a library of 3D objects, and in this case, some flat tree textures. So these would work great for my situation.
One question:
Is there a way to get the shadows to be rendered correctly? Currently, it looks like Octane is seeing the plane object as a solid object and rendering the shadows as such, but I would like the shadows to be accurate.
Cheers
Shadows with flat/transparent textures
Moderators: ChrisHekman, aoktar
Tick alpha shadows ON. It`s at the Kernel settings. 
And check if the Rayepsilon is correct, this might affect a bit the shadows. Usually when dealing with relative small scenes, setting it to 0.000001 (lowest value) deos the trick for me.

And check if the Rayepsilon is correct, this might affect a bit the shadows. Usually when dealing with relative small scenes, setting it to 0.000001 (lowest value) deos the trick for me.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬