Hey Guys..
can anyone suggest a workflow/trick to fade a displacement effect near an edge?
I have a scene Im modeling and there is a road and the terrain surrounding it...i would like to apply displacement to the terrain to have a more irregualr shape, but where the terrain touches the road I wanna have it with no displacement or very little! is there a way to this procedurally? if not procedurally maybe some other way?
Nildo
displacement fading
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Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
perhaps my answer will help if I misunderstood the translation I'm sorry ....
1.. 2.. 3... 4... add face on sharp corners
P.s. ( if the octane will solve the problem with the facets that I think will be solved by itself the problem and displays the map)
1.. 2.. 3... 4... add face on sharp corners
P.s. ( if the octane will solve the problem with the facets that I think will be solved by itself the problem and displays the map)
Goldisart
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
Thanks mikinik and Goldisart..
I didn't know about that trick..it will come handy in another job, however my issue is a different one..please see picture...
i have ONE object with 2 materials a road and a terrain...i would love to have a smooth transition...or if not possible..hard one would also work for my purposes...
I didn't know about that trick..it will come handy in another job, however my issue is a different one..please see picture...
i have ONE object with 2 materials a road and a terrain...i would love to have a smooth transition...or if not possible..hard one would also work for my purposes...
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.