displacement fading

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nildoe
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Hey Guys..

can anyone suggest a workflow/trick to fade a displacement effect near an edge?

I have a scene Im modeling and there is a road and the terrain surrounding it...i would like to apply displacement to the terrain to have a more irregualr shape, but where the terrain touches the road I wanna have it with no displacement or very little! is there a way to this procedurally? if not procedurally maybe some other way?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Goldisart
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perhaps my answer will help if I misunderstood the translation I'm sorry ....

1..
001.png
2..
002.png
3...
004.png
4... add face on sharp corners
003.png
2016-12-24_15-29-03.png

P.s. ( if the octane will solve the problem with the facets that I think will be solved by itself the problem and displays the map)
mikinik
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Goldisart
01.jpg
02.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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Goldisart
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I don't know and this method - will try tomorrow

THANKS\


Yes indeed it is very good

....
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2016-12-24_21-25-20.png
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nildoe
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Thanks mikinik and Goldisart..

I didn't know about that trick..it will come handy in another job, however my issue is a different one..please see picture...

i have ONE object with 2 materials a road and a terrain...i would love to have a smooth transition...or if not possible..hard one would also work for my purposes...
Attachments
displace.GIF
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

stich - baking .....
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