Light animation

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dmoya
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Joined: Mon Mar 14, 2011 12:32 pm

Hi, I wonder if you can make an animation of an illuminated object. Bombilla.que such a turn on and off.

Sorry for my bad English

Thanks
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kubo
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not right now, cause we don't have the tools to control the power of an emmiter material between the modeling app to octane, althou it could be done with a little trick, I think.
If you use a texture emmitter, and you create a black to white gradient image to control it, then in your modeling app animate the uv map so it's black on frame 0 and move it slowly to the white area for the end frame it should look like a light turning on. I haven't test it but I'm guessing it should work. It's worth a try.
You could setup the scene in octane with the uv on the white area to properly figure out the texture power value and then animate the whole thing using the plugins.
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dmoya
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Joined: Mon Mar 14, 2011 12:32 pm

thanks, I'll do a test.
Get the result tomorrow.
Thank you very much.
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yoyoz
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Actually, it depends on the 3D application and the exporter you're using. My exporter for Blender allows to animate this.
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dmoya
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Joined: Mon Mar 14, 2011 12:32 pm

yoyoz, could you tell me how to do animation?
I have to light a lamp post but not as passing lights from blender to octane.
I put two example images. They are made ​​in blender.
Thank

Sorry for my bad English.
Attachments
noche.png
dia.png
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yoyoz
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I'm not sure about what you really want to achieve. Using latest blender version and latest plugin you can set a material to emitter and animate the power value (in fact you can animate all values).
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dmoya
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where I can download the latest version of the exporter?
this is what I have. I can not create material to emitter.
Attachments
version0.9.jpg
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yoyoz
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It is in the plugin/blender subforum, v1.0x thread.
I strongly recommend you read the documentation first as you must understand the workflow before using it (and understand other constraints such as blender version to use).

cheers,
Yoyoz
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yoyoz
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dmoya
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sorry for the inconvenience. He had an older version of the exporter.
Now if I can make self-illuminated materials.

Thank you very much
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