Hi, I wonder if you can make an animation of an illuminated object. Bombilla.que such a turn on and off.
Sorry for my bad English
Thanks
Light animation
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not right now, cause we don't have the tools to control the power of an emmiter material between the modeling app to octane, althou it could be done with a little trick, I think.
If you use a texture emmitter, and you create a black to white gradient image to control it, then in your modeling app animate the uv map so it's black on frame 0 and move it slowly to the white area for the end frame it should look like a light turning on. I haven't test it but I'm guessing it should work. It's worth a try.
You could setup the scene in octane with the uv on the white area to properly figure out the texture power value and then animate the whole thing using the plugins.
If you use a texture emmitter, and you create a black to white gradient image to control it, then in your modeling app animate the uv map so it's black on frame 0 and move it slowly to the white area for the end frame it should look like a light turning on. I haven't test it but I'm guessing it should work. It's worth a try.
You could setup the scene in octane with the uv on the white area to properly figure out the texture power value and then animate the whole thing using the plugins.
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Actually, it depends on the 3D application and the exporter you're using. My exporter for Blender allows to animate this.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
I'm not sure about what you really want to achieve. Using latest blender version and latest plugin you can set a material to emitter and animate the power value (in fact you can animate all values).
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
It is in the plugin/blender subforum, v1.0x thread.
I strongly recommend you read the documentation first as you must understand the workflow before using it (and understand other constraints such as blender version to use).
cheers,
Yoyoz
I strongly recommend you read the documentation first as you must understand the workflow before using it (and understand other constraints such as blender version to use).
cheers,
Yoyoz
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Look documentation first here : http://www.refractivesoftware.com/forum ... =32&t=5661
and then the plugin is there: http://www.refractivesoftware.com/forum ... =32&t=5662
and then the plugin is there: http://www.refractivesoftware.com/forum ... =32&t=5662
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a