Issue With mirrored Uv's

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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omardex
Licensed Customer
Posts: 75
Joined: Wed Oct 21, 2015 4:45 pm
Location: Venezuela
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Greetings, I'm having this issue with a model and mirrored Uv's that the tangent and the normal map appears inverted.

tried with bump map same error, standard c4d render doesn't behave this way

Can't post the scene but I'll posting as much screenshots as possible.

Any suggestions or workarounds?

Tech stuff: Octane 3.05-test 4.1 ; cinema 4d r18.028 ; Video card: Gf 980Ti ; textures size 8k (all those render good and fast except normal maps in the mirrored Uv's)

Thanks
Attachments
Quick test for the textures on marmoset 3
Quick test for the textures on marmoset 3
c4d quick test with normal and diffuse texture
c4d quick test with normal and diffuse texture
Octane Live viewer Tangent pass
Octane Live viewer Tangent pass
Octane Live Viewer render
Octane Live Viewer render
Omar Tavera
Awesome Generalist

omardex.artstation.com

Octane render for c4d but moving more toward standalone with one 980ti
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bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi omardex,
it's a limitation of OctaneRender, not of the plugin.
Basically you have to create a second material with the inverted option active in the normal map node and assign it to the flipped part.
Se this other discussion:
viewtopic.php?f=9&t=52434&p=263215&hili ... vs#p263215
ciao beppe
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omardex
Licensed Customer
Posts: 75
Joined: Wed Oct 21, 2015 4:45 pm
Location: Venezuela
Contact:

Thanks Beppe, Big help!!
Omar Tavera
Awesome Generalist

omardex.artstation.com

Octane render for c4d but moving more toward standalone with one 980ti
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