mountain Material

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baghbanikm
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i need same this material in octane

please help me .

thanks

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mesut
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i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
baghbanikm
Licensed Customer
Posts: 31
Joined: Tue Nov 01, 2016 9:31 am

mesut wrote:i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?
yes i test this way but the octane's falloff do not work like c4d's falloff

and i test the dirt but do not work too

i need to find the why the octane's falloff do not work like c4d's falloff

thank for help
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aoktar
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Try falloff with gradient mapper.
Octane For Cinema 4D developer / 3d generalist

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mesut
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baghbanikm wrote:
mesut wrote:i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?
yes i test this way but the octane's falloff do not work like c4d's falloff

and i test the dirt but do not work too

i need to find the why the octane's falloff do not work like c4d's falloff

thank for help
well, i wouldn't know about why one software is different than another, but for me it seems to work as i purposed:
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falloff.jpg
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
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