please help me .
thanks

Moderators: ChrisHekman, aoktar
yes i test this way but the octane's falloff do not work like c4d's falloffmesut wrote:i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?
well, i wouldn't know about why one software is different than another, but for me it seems to work as i purposed:baghbanikm wrote:yes i test this way but the octane's falloff do not work like c4d's falloffmesut wrote:i guess, a simple mix material - consisting of the stone material and the snow material, with their amount masked via falloffmap set to "normal vs. vector 90deg" and a very little "fallof skew factor" - will do the trick, no?
and i test the dirt but do not work too
i need to find the why the octane's falloff do not work like c4d's falloff
thank for help