Thanks guys,
Yeh, I'm a Minmatar player too hehe...
I think I need to redo the Brutix though (was the first one I did) as the diffuse map was a bit off.
Some of the Texture maps provided can get a little hard to use with my software so I re-made a few, but the UV co-ordinates for the models are all there so you can go nuts with doing your own thing. Bare in mind all the ships lights are hidden away in the alpha channel of the .dds and sometimes the spec maps are hidden there too. You may need Photoshop or a .dds converter to open the textures to convert to a format for octane.
All models can be extracted from your EvE Directory using this handy program called Tri-exporter found here:
http://www.eveonline.com/ingameboard.as ... dID=269677
You will also need 'granny2.dll' to run the exporter which you can find anywhere. The Exporter is quite intuitive so all you EvE players shouldn't struggle too much in using it. Just remember to look in the dx9 directory for the actual models they should contain a model and set of texture maps in .dds format.
Finally, just a quick hint with texture maps ... all the UV MAPS are flipped the wrong way. So flip em back then everything will align properly. In blender 2.5 I press the snap button, select the uv (in UV/Image editor) press A (select all) , press S (scale), then y (along y axis) then drag your mouse up until the scale is -1.000. Then load your eve texture and it should fit 100%...
For any of you out there who would like to play with the models, but don't have EvE. I can upload a bunch on ftp.
I have a massive list to go through so watch this space.. hehe...
Regards,
MD