EvE Online Gallery

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mikedoom
Licensed Customer
Posts: 8
Joined: Fri Apr 16, 2010 3:57 am

Thanks to the Creators of TriExporter for making .obj exporting from EVE possible. I have made a hobby of rendering an ongoing collection of Spacecraft from the very popular MMO, EVE ONLINE. Obviously I give 100% credit to the wonderful designing/modeling team at CCP. I am quite new to Octane renderer so this is also a great way for me to develop my skills easily with this wonderful program.

*I have re-done some of the texture maps here and there and cleaned up a few model issues using good old Blender3d. All the rest is done in Octane.

*At the rate this obsession is going I will grow a database with some sweet backgrounds for all those EVE Fans out there.

*These are all low poly models from ingame so they arent astoundingly photorealistic or anything. However as I get better I want to start remodeling some my favourites from scratch with a higher poly count :D


Thanks again Marcus for hooking me up with this great renderer...
Attachments
Brutix
Brutix
Raven
Raven
Myrmidon
Myrmidon
Scorpion
Scorpion
Blood Raider Station
Blood Raider Station
Abbadon
Abbadon
Rifter
Rifter
Q6600 & 3.2ghz/4GB Ram/EVGA GTX570 SC/Windows 7 64bit
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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Great renders.
Actually I myself a minmatar player.
Like the Rifter though.

By the way are these model to be shared? :) :D :oops:
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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Awesome work!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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ironelix
Licensed Customer
Posts: 111
Joined: Thu Jul 01, 2010 7:28 pm

great work.
I7 2.8 860 -Win 7 64- 8 GB DDR 3 - Gainward GTX 560 Ti 2Giga Phantom
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mikedoom
Licensed Customer
Posts: 8
Joined: Fri Apr 16, 2010 3:57 am

Thanks guys,

Yeh, I'm a Minmatar player too hehe...
I think I need to redo the Brutix though (was the first one I did) as the diffuse map was a bit off.

Some of the Texture maps provided can get a little hard to use with my software so I re-made a few, but the UV co-ordinates for the models are all there so you can go nuts with doing your own thing. Bare in mind all the ships lights are hidden away in the alpha channel of the .dds and sometimes the spec maps are hidden there too. You may need Photoshop or a .dds converter to open the textures to convert to a format for octane.

All models can be extracted from your EvE Directory using this handy program called Tri-exporter found here: http://www.eveonline.com/ingameboard.as ... dID=269677

You will also need 'granny2.dll' to run the exporter which you can find anywhere. The Exporter is quite intuitive so all you EvE players shouldn't struggle too much in using it. Just remember to look in the dx9 directory for the actual models they should contain a model and set of texture maps in .dds format.

Finally, just a quick hint with texture maps ... all the UV MAPS are flipped the wrong way. So flip em back then everything will align properly. In blender 2.5 I press the snap button, select the uv (in UV/Image editor) press A (select all) , press S (scale), then y (along y axis) then drag your mouse up until the scale is -1.000. Then load your eve texture and it should fit 100%...

For any of you out there who would like to play with the models, but don't have EvE. I can upload a bunch on ftp.

I have a massive list to go through so watch this space.. hehe...


Regards,

MD
Q6600 & 3.2ghz/4GB Ram/EVGA GTX570 SC/Windows 7 64bit
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Proupin
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Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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Oh please do that (i don't have eve online, looks great... and I love starships!)
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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mikedoom
Licensed Customer
Posts: 8
Joined: Fri Apr 16, 2010 3:57 am

i'll sort something out this weekend...
Q6600 & 3.2ghz/4GB Ram/EVGA GTX570 SC/Windows 7 64bit
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mikedoom
Licensed Customer
Posts: 8
Joined: Fri Apr 16, 2010 3:57 am

I was supposed to be doing work this afternoon, But I got a little distracted rendering a Caracal... :roll:
Attachments
caracal_render.png
Q6600 & 3.2ghz/4GB Ram/EVGA GTX570 SC/Windows 7 64bit
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Cool ships!

I got myself into X3: Reunion a while back, but the damn thing compresses whole chunks of your spare time into a singularity... :D
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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mikedoom
Licensed Customer
Posts: 8
Joined: Fri Apr 16, 2010 3:57 am

For those who want to give modeling / rendering EVE Space Craft a go... Visit here: http://junglur.co.nz/filedump/ For more EvE Models, Resources and the Exporter.
Q6600 & 3.2ghz/4GB Ram/EVGA GTX570 SC/Windows 7 64bit
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