When are we getting 3.1 with adaptive renderings ?
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- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
When are we getting 3.1 with adaptive renderings ?
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
This is a feature we urgently. Its great to see Octane finally moving forward again with neonZorglub and paride4331 working on the plugin, after it had pretty much stalled for a year under Jimstr. It now has to catch up with Fstorm which has adaptive and now Corona with its light mixer and built in denoiser. I hope that these features can be implemented soon. I think Otoy has over extended itself trying to support too many platforms.
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
This is a feature we urgently need. Its great to see Octane finally moving forward again with neonZorglub and paride4331 working on the plugin, after it had pretty much stalled for a year under Jimstr. It now has to catch up with Fstorm which has adaptive and now Corona with its light mixer and built in denoiser. I hope that these features can be implemented soon. I think Otoy has over extended itself trying to support too many platforms.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi,
Developers are working on issue around Octane 3dsMax and improve it.
Adaptive renderings is a SDK feature, it is not dependent on 3dsMax developers.
Just Adaptive rendering will be available for Octane SA, it will be for 3dsMax.
Thanks for support
Paride
Developers are working on issue around Octane 3dsMax and improve it.
Adaptive renderings is a SDK feature, it is not dependent on 3dsMax developers.
Just Adaptive rendering will be available for Octane SA, it will be for 3dsMax.
Thanks for support
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Thanks for the reply Paride. Do you have any opinion on Corona light mixer, is that an SDK issue?