When are we getting 3.1 with adaptive renderings ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

When are we getting 3.1 with adaptive renderings ?
voltaire585
Licensed Customer
Posts: 91
Joined: Sun Jun 08, 2014 7:37 am

This is a feature we urgently. Its great to see Octane finally moving forward again with neonZorglub and paride4331 working on the plugin, after it had pretty much stalled for a year under Jimstr. It now has to catch up with Fstorm which has adaptive and now Corona with its light mixer and built in denoiser. I hope that these features can be implemented soon. I think Otoy has over extended itself trying to support too many platforms.
voltaire585
Licensed Customer
Posts: 91
Joined: Sun Jun 08, 2014 7:37 am

This is a feature we urgently need. Its great to see Octane finally moving forward again with neonZorglub and paride4331 working on the plugin, after it had pretty much stalled for a year under Jimstr. It now has to catch up with Fstorm which has adaptive and now Corona with its light mixer and built in denoiser. I hope that these features can be implemented soon. I think Otoy has over extended itself trying to support too many platforms.
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi,
Developers are working on issue around Octane 3dsMax and improve it.
Adaptive renderings is a SDK feature, it is not dependent on 3dsMax developers.
Just Adaptive rendering will be available for Octane SA, it will be for 3dsMax.
Thanks for support
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
voltaire585
Licensed Customer
Posts: 91
Joined: Sun Jun 08, 2014 7:37 am

Thanks for the reply Paride. Do you have any opinion on Corona light mixer, is that an SDK issue?
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