Hi Guys,
I am trying to replicate a material in Octane Direct Lighting from Standard and I am not up to the task.
Can anyone manage to get something like this in Octane (in particular the nice bright highlights and subtle blue).
Many thanks!
Project File included.
Glassy Material
Moderators: ChrisHekman, aoktar
- lancemoody

- Posts: 31
- Joined: Thu Feb 05, 2015 10:48 pm
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- lancemoody

- Posts: 31
- Joined: Thu Feb 05, 2015 10:48 pm
Let me add that I am very happy to add a bit to your Paypal account if you can help.
- aggiechase37

- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
I'd add a film index, and those highlights look to be caused by a bright blue light source. I'd make some tubes with a black body emissions material. I'd experiment more but I'm riding in the car with my wife to go look at bras.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Try using bright blue light, as aggiechase37 for the light source, and play a bit with transmission colour in specular material, to achieve this blue tint.
This should be enough.
Cheers
Luke
This should be enough.
Cheers
Luke
// Behance: https://www.behance.net/LukaszKondek //
- Octane v3
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- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX