Glassy Material
Moderators: ChrisHekman, aoktar
- lancemoody
- Posts: 31
- Joined: Thu Feb 05, 2015 10:48 pm
I am trying to replicate a material in Octane Direct Lighting from Standard and I am not up to the task.
Can anyone manage to get something like this in Octane (in particular the nice bright highlights and subtle blue).
Many thanks!
Project File included.
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- Example.zip
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- lancemoody
- Posts: 31
- Joined: Thu Feb 05, 2015 10:48 pm
Let me add that I am very happy to add a bit to your Paypal account if you can help.
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
I'd add a film index, and those highlights look to be caused by a bright blue light source. I'd make some tubes with a black body emissions material. I'd experiment more but I'm riding in the car with my wife to go look at bras.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Try using bright blue light, as aggiechase37 for the light source, and play a bit with transmission colour in specular material, to achieve this blue tint.
This should be enough.
Cheers
Luke
This should be enough.
Cheers
Luke
// Behance: https://www.behance.net/LukaszKondek //
- Octane v3
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- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX