Rendering Cube Map x, y, z Flips Scene in Octane Camera

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solomonfl
Licensed Customer
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There is something weird going on. When I render a cube map, with x, y z ... the final render is flipped, almost like the Render engine is mirroring the final render. When I switch to Standard, and render, everything looks fine
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paride4331
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Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
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Goldorak
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paride4331 wrote:Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
Correct. This is the format Carmack suggested for quick mapping to GL cube map on load.
solomonfl
Licensed Customer
Posts: 51
Joined: Tue Jul 26, 2016 7:31 pm

Goldorak wrote:
paride4331 wrote:Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
Correct. This is the format Carmack suggested for quick mapping to GL cube map on load.
That's not the case in Unity ~ when I render the images and use them on a Skybox, they stay flipped as they were in Octane. I am using the 6 sided option for the skybox
solomonfl
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Joined: Tue Jul 26, 2016 7:31 pm

is there a way to render without forcing it to mirror the render?
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Goldorak
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solomonfl wrote:is there a way to render without forcing it to mirror the render?
Baked from cube with inverted rays
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paride4331
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Hi solomonfl,
when you will bake your cubemap on the cube,
in unwrap keep in mind to follow the following order: X- X+ Y- Y+ Z- Z+
To invert the cubemap check the Revert command in Ocantecamera modifier.
Regards
Paride
Attachments
revert.jpg
Last edited by paride4331 on Thu Oct 06, 2016 7:06 am, edited 2 times in total.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
solomonfl
Licensed Customer
Posts: 51
Joined: Tue Jul 26, 2016 7:31 pm

paride4331 wrote:Hi solomonfl,
when you will bake your cubemap on the cube,
in unwrap keep in mind to follow the following order: X+ X- Y+ Y- Z+ Z-
To invert the cubemap check the Revert command in Ocantecamera modifier.
Regards
Paride
Thanks Paride4331, So what are the steps you go through from switching to Baking to the final render?
solomonfl
Licensed Customer
Posts: 51
Joined: Tue Jul 26, 2016 7:31 pm

Goldorak wrote:
solomonfl wrote:is there a way to render without forcing it to mirror the render?
Baked from cube with inverted rays
Thanks Goldorak, kindly share the step by step workflow ~ or at a least a video showing how to go about that.
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Goldorak
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There was an earlier post on the forums covering this approach. I am going to have to look it up.
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