Rendering Cube Map x, y, z Flips Scene in Octane Camera
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Correct. This is the format Carmack suggested for quick mapping to GL cube map on load.paride4331 wrote:Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
That's not the case in Unity ~ when I render the images and use them on a Skybox, they stay flipped as they were in Octane. I am using the 6 sided option for the skyboxGoldorak wrote:Correct. This is the format Carmack suggested for quick mapping to GL cube map on load.paride4331 wrote:Hi solomonfl,
The notified problem is not a bug .
The cube map is a projection of a cube, then you 'll see the flipped.
You 'll see your render properly with Vr viewer.
Regards
Paride
Baked from cube with inverted rayssolomonfl wrote:is there a way to render without forcing it to mirror the render?
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi solomonfl,
when you will bake your cubemap on the cube,
in unwrap keep in mind to follow the following order: X- X+ Y- Y+ Z- Z+
To invert the cubemap check the Revert command in Ocantecamera modifier.
Regards
Paride
when you will bake your cubemap on the cube,
in unwrap keep in mind to follow the following order: X- X+ Y- Y+ Z- Z+
To invert the cubemap check the Revert command in Ocantecamera modifier.
Regards
Paride
Last edited by paride4331 on Thu Oct 06, 2016 7:06 am, edited 2 times in total.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks Paride4331, So what are the steps you go through from switching to Baking to the final render?paride4331 wrote:Hi solomonfl,
when you will bake your cubemap on the cube,
in unwrap keep in mind to follow the following order: X+ X- Y+ Y- Z+ Z-
To invert the cubemap check the Revert command in Ocantecamera modifier.
Regards
Paride
There was an earlier post on the forums covering this approach. I am going to have to look it up.