Struggling with Sparklexs of a sort.

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

Hey, I'm struggling to get a render to work.

I'm just working with this;
http://www.daz3d.com/designer-bedroom

Try as I might, I always have sparkles on the wall. By default my renders use Caustic blur = 1, and GIClamp = 1.2.

I've tried lots of variants.. reducing Ray Epsilon, messing with the lights, even IES lights.. I get sparkles around the surfaces, and I get the most annoying halo around the light on the wall.

This particular render ran to 1000 samples. Any ideas guys?
Attachments
DesignerBedroomSparkles.jpg
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Veneris
Licensed Customer
Posts: 97
Joined: Sun Jun 15, 2014 5:30 pm

Increases "Sampling Rate" of the material of the light source.

Image

And you need to play with this options:

Image
Intel Core i5-2500 CPU @ 3.30Ghz (Quad Core), 12.0GB RAM, NVIDIA GeForce GT 620. Windows 7 (64 bits)
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Because there is not much light in the scene, you could also lower the Kernel Path Termination Power. And you can also add spheres over the lights, and make them diffuse emitters with an opacity of 0, so there are large geometry items emitting the light.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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