Hey, I'm struggling to get a render to work.
I'm just working with this;
http://www.daz3d.com/designer-bedroom
Try as I might, I always have sparkles on the wall. By default my renders use Caustic blur = 1, and GIClamp = 1.2.
I've tried lots of variants.. reducing Ray Epsilon, messing with the lights, even IES lights.. I get sparkles around the surfaces, and I get the most annoying halo around the light on the wall.
This particular render ran to 1000 samples. Any ideas guys?
Struggling with Sparklexs of a sort.
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Because there is not much light in the scene, you could also lower the Kernel Path Termination Power. And you can also add spheres over the lights, and make them diffuse emitters with an opacity of 0, so there are large geometry items emitting the light.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question