osx 10.11.4 (15E65)
980ti 6GB x 2
nvidia driver 346.03.06f01
c4doctane V3 3.03.2 - R5
octanestandalone 3.02
C4d r17.053(build RB1666656)
I've isolated the problem, it´s the hair object. The hair has a octane object tag with it's subdivision level to 4, at 2 there is no problem at 4 it crashes c4d.
Hair&+4subdivisions crashes the scene
Moderators: ChrisHekman, aoktar
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
- Attachments
-
- _BugReport.txt
- (260.19 KiB) Downloaded 258 times
-
- _BugReport.zip
- (45.59 KiB) Downloaded 197 times
Last edited by franchus on Mon Aug 15, 2016 5:38 pm, edited 2 times in total.
Try to decrease hair counts and try again. Something is don't understood. What's the relation between hairs and subdivisions of object tag?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
The scene goes like this:
There is an object with rope stripes. These rope stripes are made of hair. Since the thread/rope stripes are irregular I placed a displacement in the material to make it look realistic. That looked ok, but the camera moves quite close so I had to increase the subdivisions until I could not see the straight lines of polys.
The problem really is that I did render 100 frames of this one month ago and now it doesn't even live preview it + it crashes c4d.
Thanks
There is an object with rope stripes. These rope stripes are made of hair. Since the thread/rope stripes are irregular I placed a displacement in the material to make it look realistic. That looked ok, but the camera moves quite close so I had to increase the subdivisions until I could not see the straight lines of polys.
The problem really is that I did render 100 frames of this one month ago and now it doesn't even live preview it + it crashes c4d.
Thanks
Crash seems on renderer side as expected. Do you mind to share a scene? It's our first request when you post a bug report.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, here you have it
- Attachments
-
- king.zip
- please do not publish use or distribute this file
- (24.18 MiB) Downloaded 210 times
looks like that's real geometry with octane subdiv. Triangulation is calculated in render core when you use like that. Just an info for you. Btw It doesn't crash on me. Even on subdiv=4.
Do you have more objects on your scene?
Do you have more objects on your scene?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello,
I do have more elements, but even on this simple scene I sent you if I put the subdivs level up to 4 it dies. I really don't get it, this is by far the simplest scene & geometry I've ever done.
Thanks for the subdiv tip, I´ll keep it in mind.
I do have more elements, but even on this simple scene I sent you if I put the subdivs level up to 4 it dies. I really don't get it, this is by far the simplest scene & geometry I've ever done.
Thanks for the subdiv tip, I´ll keep it in mind.