Hair&+4subdivisions crashes the scene

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franchus
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osx 10.11.4 (15E65)
980ti 6GB x 2
nvidia driver 346.03.06f01
c4doctane V3 3.03.2 - R5
octanestandalone 3.02
C4d r17.053(build RB1666656)


I've isolated the problem, it´s the hair object. The hair has a octane object tag with it's subdivision level to 4, at 2 there is no problem at 4 it crashes c4d.
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Last edited by franchus on Mon Aug 15, 2016 5:38 pm, edited 2 times in total.
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aoktar
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Try to decrease hair counts and try again. Something is don't understood. What's the relation between hairs and subdivisions of object tag?
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franchus
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The scene goes like this:
There is an object with rope stripes. These rope stripes are made of hair. Since the thread/rope stripes are irregular I placed a displacement in the material to make it look realistic. That looked ok, but the camera moves quite close so I had to increase the subdivisions until I could not see the straight lines of polys.

The problem really is that I did render 100 frames of this one month ago and now it doesn't even live preview it + it crashes c4d.

Thanks
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aoktar
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Crash seems on renderer side as expected. Do you mind to share a scene? It's our first request when you post a bug report.
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franchus
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Yes, here you have it
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aoktar
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looks like that's real geometry with octane subdiv. Triangulation is calculated in render core when you use like that. Just an info for you. Btw It doesn't crash on me. Even on subdiv=4.
Do you have more objects on your scene?
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franchus
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Hello,
I do have more elements, but even on this simple scene I sent you if I put the subdivs level up to 4 it dies. I really don't get it, this is by far the simplest scene & geometry I've ever done.
Thanks for the subdiv tip, I´ll keep it in mind.
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