Question About Moveable Proxy v.2.16a

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Hi All,

I think I may be missing something here regarding Proxies.

We work on massive files and noticed we've been hitting lots of 'ceilings'.

Today, I did a quick test and noticed this using a simple sphere:

The raw sphere geometry is 16, 128 polygons. I converted to an Octane Proxy and activated "moveable proxy" under Octane Properties. Why does it still show as 16, 128 polygons?

I've been using Octane for a few years now. What am I missing?

Best,
O
Attachments
Sphere geometry
Sphere geometry
Sphere proxy
Sphere proxy
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

Just to clarify, what happens when you introduce two or more instances of the same object. If you try creating multiple instanced copies, you should notice little to no increase in the poly count total as the number of objects increases.
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

azen wrote:Hi,

Just to clarify, what happens when you introduce two or more instances of the same object. If you try creating multiple instanced copies, you should notice little to no increase in the poly count total as the number of objects increases.
Right, when I instance this sphere, the poly count does not increase.

Do I assume then, that only the first proxy is counted?

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
azen
OctaneRender Team
Posts: 792
Joined: Mon Jun 01, 2015 11:06 pm

Olitech wrote:
azen wrote:Hi,

Just to clarify, what happens when you introduce two or more instances of the same object. If you try creating multiple instanced copies, you should notice little to no increase in the poly count total as the number of objects increases.
Right, when I instance this sphere, the poly count does not increase.

Do I assume then, that only the first proxy is counted?

best,
O
Correct. This allows for considerable savings on memory when wanting to render scenes with a high number of duplicate meshes, like vegetation for instance.
Post Reply

Return to “Autodesk 3Ds Max”