Hi All,
I think I may be missing something here regarding Proxies.
We work on massive files and noticed we've been hitting lots of 'ceilings'.
Today, I did a quick test and noticed this using a simple sphere:
The raw sphere geometry is 16, 128 polygons. I converted to an Octane Proxy and activated "moveable proxy" under Octane Properties. Why does it still show as 16, 128 polygons?
I've been using Octane for a few years now. What am I missing?
Best,
O
Question About Moveable Proxy v.2.16a
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WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Right, when I instance this sphere, the poly count does not increase.azen wrote:Hi,
Just to clarify, what happens when you introduce two or more instances of the same object. If you try creating multiple instanced copies, you should notice little to no increase in the poly count total as the number of objects increases.
Do I assume then, that only the first proxy is counted?
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Correct. This allows for considerable savings on memory when wanting to render scenes with a high number of duplicate meshes, like vegetation for instance.Olitech wrote:Right, when I instance this sphere, the poly count does not increase.azen wrote:Hi,
Just to clarify, what happens when you introduce two or more instances of the same object. If you try creating multiple instanced copies, you should notice little to no increase in the poly count total as the number of objects increases.
Do I assume then, that only the first proxy is counted?
best,
O