OctaneRender® for Maya® 3.03.2 - 8.02 Linux [ALPHA]

Sub forum for non-production plugin releases
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
mayalogo.png
Maya® Version Requirements
This release will work with Maya® Versions 2016, 2016.5 and 2017 64-bit on Linux operating system.

Notes regarding features/functionality
OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT
To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.

HOW TO PURCHASE LICENSES
Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 619€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 269€
You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.

LICENSE MANAGMENT
Just like OctaneRender™ Standalone, the Maya® plugin license activation is done at startup in the activation pop up window.
Deactivating the plugin license can be done from within Maya® (render settings window / octane license tab).

ALPHA DISCLAIMER
Please note there are known issues due to ongoing development.

V3 DOCUMENTATION
Documentation <- please read, there are some important workflow steps here!

CHANGES SINCE THE PREVIOUS VERSION

  • 1. Automatic creation of basic nodegraph with one click (shelf button)
    2. Automatic creation of volume related nodes between fluid shape and a geometry group (shelf button)
    3. Automatic connection of the currently used camera (cycleThrough in viewport, IPR select) and the camera transform converter
    4. Fixed the IPR crash (except for a reported maya bug in 2016 and below, fixed in 2016.5 and 2017)
    5. Fixed color/position attribute generation and UI
    6. Fixed naming in the nodes to use nice names for child attributes of compounds and colors
    7. Support for Pascal GPU's (1080's etc.), refer to Standalone 3.03.2
Reported Maya bugs
Appearing in Maya 2016 and below when switching from OctaneRender (tested as well with MentalRay) to Maya software in the Render view, while the node editor is open.
So make sure that the node editor is closed, before opening the IPR window, else Maya will crash with this bug, cause Maya software is the default renderer.

In Maya 2017 OctaneRender sometimes (for me always) does not get displayed in the combo box in the render view, only in the combo box in the render settings.

Not recommended for production!


DOWNLOAD

Links have been removed - apologies for any inconvenience. As there will be significant differences between the current alpha release and upcoming beta release, please do not use the alpha release for production work.

Yours,
The OctaneRender™ Team.
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Need some feedback, if I did mess up the new builds for Linux, cause on my Virtual Box with Ubuntu Maya does not even start. So I could not test it.
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Hi,


Thanks for the new version.

1:

Maya 2016 is missing the Shelf:

Automatic creation of basic node graph
Automatic connection with fluid shapes
shelf_OctaneRender.mel was not adjusted and icons missing

2:

Automatic camera connection does not work
Thanks for the good work

Sorry for my bad English.

System: Centos 7
Maya2016 SP6

Best,
matrix2012
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Hi,


Sorry that's my fault have installed the wrong version. :oops:

1:
I wanted to install the latest version but it comes the error message during installing:

octane_maya2016_3.03.2-8.02.run: eval: line 377: syntax error near unexpected token `./install.sh'
octane_maya2016_3.03.2-8.02.run: eval: line 377: `for Maya ./install.sh -i'

2:
I then installed Manuel.
But while loading the plugin comes the error message:

// Error: line 1: Unable to dynamically load : /usr/autodesk/maya2016-x64/bin/plug-ins/OctanePlugin.so
/usr/autodesk/maya2016-x64/bin/plug-ins/OctanePlugin.so: undefined symbol: _ZNK7MPxNode9dependsOnERK5MPlugS2_Rb //
// Error: line 1: /usr/autodesk/maya2016-x64/bin/plug-ins/OctanePlugin.so: undefined symbol: _ZNK7MPxNode9dependsOnERK5MPlugS2_Rb (OctanePlugin) //

3:
Just as it looks missing the shelf Icons
Automatic creation of basic node graph
Automatic connection with fluid shapes
shelf_OctaneRender.mel was not adjusted and icons missing

System:Centos 7
Maya 2016 SP6

Sorry for my bad English.

Best,
matrix2012
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

New version is online, same link.

Fixed some issues in the install scripts, please test.
Installs fine on my virtual box ubuntu.
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

1:
Installer OK. :arrow: Point 2

2:
The plugin does not start, it is still the same error message: :?:
See also my second post with the point 2.
it is the same error message.

// Error: line 1: Unable to dynamically load : /usr/autodesk/maya2016/bin/plug-ins/OctanePlugin.so
/usr/autodesk/maya2016/bin/plug-ins/OctanePlugin.so: undefined symbol: _ZNK7MPxNode9dependsOnERK5MPlugS2_Rb //
// Error: line 1: /usr/autodesk/maya2016/bin/plug-ins/OctanePlugin.so: undefined symbol: _ZNK7MPxNode9dependsOnERK5MPlugS2_Rb (OctanePlugin) //

3:
Is that done :?:

Just as it looks missing the shelf Icons
Automatic creation of basic node graph
Automatic connection with fluid shapes
shelf_OctaneRender.mel was not adjusted and icons missing


I have reported 3 points with errors one would be made.
point 1

But point 2 and 3 would not be bad.

Without point 2
I can not start the plugin.

Thanks for the hard work.
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

Hi,

What is the state of the things :?

When will come a fixed Version :idea:
k.a.schubert
OctaneRender Team
Posts: 137
Joined: Mon Feb 22, 2016 2:52 am

Sorry, was distracted by development.

Looking into it now.

Btw, since you are a full timer linux user:

How did you install Maya on Linux, since afaik it comes only in .rpms and I'm on Ubuntu and need deb packages.

I used some guide to convert it to deb packages with the command alien, but the installed version fails to start...

With the Autodesk guide, using the rpm tool it fails too.

Asking Autodesk for proper instructions for Ubuntu,
cause honestly they should provide a setup for Ubuntu
(so debian based distributions) that works out of the box
and does not need any debugging...

ps Ticket to AD is out, waiting for answer...

and trying it on CentOS while waiting...
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

k.a.schubert wrote: and trying it on CentOS while waiting...
Some other centOS 7.0 feedback in the Demo section:
viewtopic.php?f=25&t=55808
Pascal ANDRE
matrix2012
Licensed Customer
Posts: 112
Joined: Thu Sep 13, 2012 5:40 pm

k.a.schubert wrote:Sorry, was distracted by development.

Looking into it now.

Btw, since you are a full timer linux user:

How did you install Maya on Linux, since afaik it comes only in .rpms and I'm on Ubuntu and need deb packages.

I used some guide to convert it to deb packages with the command alien, but the installed version fails to start...

With the Autodesk guide, using the rpm tool it fails too.

Asking Autodesk for proper instructions for Ubuntu,
cause honestly they should provide a setup for Ubuntu
(so debian based distributions) that works out of the box
and does not need any debugging...

ps Ticket to AD is out, waiting for answer...

and trying it on CentOS while waiting...
Hi,

Can you tell me which version of Ubuntu you use?

Is Ubuntu with VirtualBox installed?
Or driver on a Standalone PC for NVIDIA for Octane?

If you are Maya in Terminal startes what's next for an error there?
Do not go the installation?

But I can help you need some information from you. ;)

If you give me the info.
Then I can be a test system installed with your configs
And tell you how you get to start it or what is lacking.

It's running

Sorry for my English
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