The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
Maya® Version Requirements
This release will work with Maya® Versions 2016, 2016.5 and 2017 64-bit on Linux operating system.
Notes regarding features/functionality
OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.
COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT
To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.
HOW TO PURCHASE LICENSES
Go to our online shop here: http://render.otoy.com/shop/
If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 619€
If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 269€
You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.
LICENSE MANAGMENT
Just like OctaneRender™ Standalone, the Maya® plugin license activation is done at startup in the activation pop up window.
Deactivating the plugin license can be done from within Maya® (render settings window / octane license tab).
ALPHA DISCLAIMER
Please note there are known issues due to ongoing development.
V3 DOCUMENTATION
Documentation <- please read, there are some important workflow steps here!
CHANGES SINCE THE PREVIOUS VERSION
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1. Automatic creation of basic nodegraph with one click (shelf button)
2. Automatic creation of volume related nodes between fluid shape and a geometry group (shelf button)
3. Automatic connection of the currently used camera (cycleThrough in viewport, IPR select) and the camera transform converter
4. Fixed the IPR crash (except for a reported maya bug in 2016 and below, fixed in 2016.5 and 2017)
5. Fixed color/position attribute generation and UI
6. Fixed naming in the nodes to use nice names for child attributes of compounds and colors
7. Support for Pascal GPU's (1080's etc.), refer to Standalone 3.03.2
Appearing in Maya 2016 and below when switching from OctaneRender (tested as well with MentalRay) to Maya software in the Render view, while the node editor is open.
So make sure that the node editor is closed, before opening the IPR window, else Maya will crash with this bug, cause Maya software is the default renderer.
In Maya 2017 OctaneRender sometimes (for me always) does not get displayed in the combo box in the render view, only in the combo box in the render settings.
Not recommended for production!
DOWNLOAD
Links have been removed - apologies for any inconvenience. As there will be significant differences between the current alpha release and upcoming beta release, please do not use the alpha release for production work.
Yours,
The OctaneRender™ Team.