GoZ and Modo 10

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Slightly off topic: has anyone managed to get the GoZ working to Modo 10 - it works only from Zbrush, but not towards Modo (empty geometry in Modo is displayed).
I found only this topic, but still no solution
http://community.thefoundry.co.uk/discu ... 571&page=1
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
jerzer
Licensed Customer
Posts: 21
Joined: Sun Aug 07, 2016 8:47 pm

It used to work flawlessly for me on Windows 8.1. I just installed Win10 and GOZ is giving me a lot of trouble.


Modo -> Zbrush = I can manage to send geometry IF selected on polygon mode. Selecting the whole item will do nothing. Also, if the mesh I'm sending has an Octane override assigned, Modo will crash.


Zbrush -> Modo = Will open a new Modo window, but empty, no geometry.
Windows 10 - i7 6850k @ 4.2GHz - Asus X99-E WS - 64gb DDR4 - 2x 1080 GTX + Titan GTX
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