4.10 Save image crash 3ds max
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
In 50/50 save image crash 3ds Max 2016.
I'm experiencing this too. In order to save images, I have to use the full production render mode. This has another issue: when cancelling a render, the render engine fails until a computer reset. If you try to open the viewport or render material previews or try to start a new production render, it just hangs there and will refuse to render, but with no warning. A close and re-opening of the application has no effect.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Hi,profbetis wrote:I'm experiencing this too. In order to save images, I have to use the full production render mode. This has another issue: when cancelling a render, the render engine fails until a computer reset. If you try to open the viewport or render material previews or try to start a new production render, it just hangs there and will refuse to render, but with no warning. A close and re-opening of the application has no effect.
Thanks for the elaboration. I will see what can be replicated from this.
Same here,
Saving directly from octane viewport creates this problem. Porting to max VFB and saving works.
Saving directly from octane viewport creates this problem. Porting to max VFB and saving works.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
It seems I've remedied my issue on a particular file bu deleting some complex STL imported geometry. I don't imagine why that would have any impact on material previews or the production render, but it did fix the problem. Perhaps there is a memory leak somewhere?
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM