Also knows as Node Wrangler in Blender.
When I saw this feature I was immediately blown away I have always wanted to do this in Octane for Cinema4D, what I would normally do instead is just put the nodes of the texture I'm working on in the diffuse slot of the material so I can clearly see the results, I do this specially for diffuse and glossy maps, other times I will just set up the multipasses and take a look at a specific channel to further refine but this really seems like a live-saver it is possible to implement something like this?
https://youtu.be/lYO_gFh1RCc?t=2m26s
Being able to see only a specific node output texture.
Moderators: ChrisHekman, aoktar
I have similar ideas on todo list.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Btw you can see results in node previews. It can be sizable.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw