"Disable partial alpha" feature

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

I post two questions about that feature:

1) is possible to have the option unchecked by default? Because currently is checked by default and, for my experience, provide weird alpha.

2) what is exaclty the purpose of this option? Is in some way related to our past request to avoid to have the "one pixel gap" in Render Layer?

viewtopic.php?f=23&t=53416&p=269599&hil ... ap#p269599

Thanks a lot.

Luca
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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bepeg4d
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hi luca,
1. here the option is disabled by default, have you saved a new.c4d file in the root of c4d?
2. yes, the option was introduced because of your request ;)
ciao beppe
GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

Thanks a lot for your as usual prompt answer.

1) yes I have a sved "new.c4d" file in the root. My problem is that if I need to open an old file, made with an earlier Octane version (where in the Camera the feature was not present), I have the option checked by default so, rendering the image cause a problem with the alpha image.

2) Fantastic: if I have understood well we have only to check the option when we user render Layer features? No other to know and to do, right?

Thanks again.

Luca
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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aoktar
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GIOLETS wrote: My problem is that if I need to open an old file, made with an earlier Octane version (where in the Camera the feature was not present), I have the option checked by default so, rendering the image cause a problem with the alpha image.
It's fixed for next releases.
Octane For Cinema 4D developer / 3d generalist

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GIOLETS
Licensed Customer
Posts: 228
Joined: Mon May 10, 2010 10:24 am

Great. Thanks.
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
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