render failure triangle count?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
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Hi,

got that render error when placing some highres archmodel trees in an empty scene.
All textures are deleted for this test.
TrisCount.JPG
I thought that the tris-limit in V3 is at about 60 or 70 Mio and not 38 Mio like in this test?

thanks
Mike
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aoktar
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a1.jpg
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miohn
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Hi Ahmet,

sorry, but I still do not understand.
So why do I get an error in V3 with 38 mio Triangles if
the max is 76 mio?

regards
Mike
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aoktar
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miohn wrote:Hi Ahmet,

sorry, but I still do not understand.
So why do I get an error in V3 with 38 mio Triangles if
the max is 76 mio?

regards
Mike
How? My schema is useless so?
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miohn
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It means, that I cannot get the max. Triangles of V3 with Titan?

So a schema for different GPUs (2,3,4,6,8 or 12 GB VRam) = max-Triangles of the corresponding GPU
would be more usefull I think. ;)

regards
Mike
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aoktar
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Man it's just a schema. How can i add every scenario? It should be clear and simple.
Here VRAM means plugin can use just the VRAM. You should be out of VRAM.
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miohn
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Hey Man, sorry sorry sorry for asking!!

I was just wondering why V3 shows off with a 76 mio triangles-limit,
if in fact the limit is determinated by the VRam of the GPU and not by the Version of Plugin V2 or V3.
I always thought, that VRam of GPU only determines, how much textures I can load.
So this means, that 76 mio limit is not relevant or usefull to me!
And it would be helpful to know before starting a project, where the triangle limit for my GPU is.

Mike
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aoktar
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miohn wrote:Hey Man, sorry sorry sorry for asking!!

I was just wondering why V3 shows off with a 76 mio triangles-limit,
if in fact the limit is determinated by the VRam of the GPU and not by the Version of Plugin V2 or V3.
I always thought, that VRam of GPU only determines, how much textures I can load.
So this means, that 76 mio limit is not relevant or usefull to me!
And it would be helpful to know before starting a project, where the triangle limit for my GPU is.

Mike
It's easy to find your geometry limit. Create a primitive, set its parameters to highest to produce high amount triangles. Put under a cloner and increase clone counts and render. Do it several times until get a render failure. Also check used VRAM on these steps.
I thought that's unlimited but Marcus wrote that's still limited to 76M triangles due some problems.
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