Hi,
got that render error when placing some highres archmodel trees in an empty scene.
All textures are deleted for this test.
I thought that the tris-limit in V3 is at about 60 or 70 Mio and not 38 Mio like in this test?
thanks
Mike
render failure triangle count?
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
How? My schema is useless so?miohn wrote:Hi Ahmet,
sorry, but I still do not understand.
So why do I get an error in V3 with 38 mio Triangles if
the max is 76 mio?
regards
Mike
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Man it's just a schema. How can i add every scenario? It should be clear and simple.
Here VRAM means plugin can use just the VRAM. You should be out of VRAM.
Here VRAM means plugin can use just the VRAM. You should be out of VRAM.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hey Man, sorry sorry sorry for asking!!
I was just wondering why V3 shows off with a 76 mio triangles-limit,
if in fact the limit is determinated by the VRam of the GPU and not by the Version of Plugin V2 or V3.
I always thought, that VRam of GPU only determines, how much textures I can load.
So this means, that 76 mio limit is not relevant or usefull to me!
And it would be helpful to know before starting a project, where the triangle limit for my GPU is.
Mike
I was just wondering why V3 shows off with a 76 mio triangles-limit,
if in fact the limit is determinated by the VRam of the GPU and not by the Version of Plugin V2 or V3.
I always thought, that VRam of GPU only determines, how much textures I can load.
So this means, that 76 mio limit is not relevant or usefull to me!
And it would be helpful to know before starting a project, where the triangle limit for my GPU is.
Mike
It's easy to find your geometry limit. Create a primitive, set its parameters to highest to produce high amount triangles. Put under a cloner and increase clone counts and render. Do it several times until get a render failure. Also check used VRAM on these steps.miohn wrote:Hey Man, sorry sorry sorry for asking!!
I was just wondering why V3 shows off with a 76 mio triangles-limit,
if in fact the limit is determinated by the VRam of the GPU and not by the Version of Plugin V2 or V3.
I always thought, that VRam of GPU only determines, how much textures I can load.
So this means, that 76 mio limit is not relevant or usefull to me!
And it would be helpful to know before starting a project, where the triangle limit for my GPU is.
Mike
I thought that's unlimited but Marcus wrote that's still limited to 76M triangles due some problems.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw