Shooting glass or reflective objects it's really handy to use a circle polarizing filter on your lens to reduce reflections.. Is there any way to go about this in Octane? In the past I just deal with it by rendering a couple different versions and comping together in photoshop but it would be much easier if I could figure out how to do it in render.
To clarify, it's not simply removing all reflections, it's just removing reflections coming from certain angles. Here's a video showing what it does, for the uninitiated
https://www.youtube.com/watch?v=ChQgV7DlkQo
Any idea about doing a polarizing filter on the Camera?
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- itsallgoode9

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- Hesekiel2517

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Maybe you can try this:
- Make a Specular material without reflection
- Make a Glossy material set to Mirror (IOR of 1 and no Diffuse)
- Make a Mix material
- Drive the mix with a falloff node
- Colorcorrect the Falloff with a gradient
Ich uploaded a material. You can adjust the Polfilter with the slider in the gradient node
I hope that helps.
- Make a Specular material without reflection
- Make a Glossy material set to Mirror (IOR of 1 and no Diffuse)
- Make a Mix material
- Drive the mix with a falloff node
- Colorcorrect the Falloff with a gradient
Ich uploaded a material. You can adjust the Polfilter with the slider in the gradient node
I hope that helps.
- Attachments
-
- Polfiltermaterial.orbx
- Move the slider in the gradient to adjust the polfilter
- (6.42 KiB) Downloaded 157 times
- itsallgoode9

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- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
hmmmm good thought! basically creating the polarizing effect on the object instead of at the lens. i'll give that a shot
Hi,
interesting question
here is my attempt, almost the same principle as Hesekiel2517 but with a falloff node only in reflection of one specular material. Firstly I have inverted the Normal and Grazing values.
Falloff index = 15 : Falloff index = 1 : ciao beppe
interesting question
here is my attempt, almost the same principle as Hesekiel2517 but with a falloff node only in reflection of one specular material. Firstly I have inverted the Normal and Grazing values.
Falloff index = 15 : Falloff index = 1 : ciao beppe
